Cities: Skylines, from latecomers to dominating the city-building genre

   Cities: Skylines has only been released for 6 years, but this game has quickly usurped the throne of the old king SimCity and maintained that throne.

   When chatting with my friends on a beautiful day over a month ago, Serious Gamer I suddenly realized one thing: it's been quite a while since a pure city-building game came out since Cities. : Colossal Order's Skylines was released in 2015. It's no exaggeration to say that this game crushed all potential competitors, and nailed the final nail in the coffin of its predecessor, the once-famous SimCity. .
   Indeed, the author still remembers the journey to the top and down when hearing about the latest version of SimCity on PC. The game was announced by EA in early 2012 with a trailer that seems to be quite epic, with brand new 3D graphics, slanted roads that look exactly like a real-life city instead of all squares and 45 degrees. as before.
   But even when I was excited about the game, I still found the game to have something a bit strange looking. Large cities, covering the entire map area do not appear, but instead are small neighborhoods nested in the middle of a large space, with clear boundaries and look quite odd, unnatural. a little bit naturally. “There is something unusual here”, the author remembers talking to a colleague like that.
   Not long after that, the author's fears came true - and in fact the truth was worse. SimCity turns into an online game where gamers build districts, not cities, and each person is only given a tiny 2x2km piece of land. The backlash from gamers did not shake EA, and the game launched to the shouts of gamers, and those who bought the game foolishly could not play the game but had to face a queue ten times longer. EA's 2km piece of land.
   Two years after the super bomb SimCity, Cities: Skylines was born and smashed every opponent from the egg, and the old man SimCity was buried by it. Since then, absolutely, absolutely, absolutely, no other construction game has chosen the same style of play as Cities: Skylines. The author still remembers before Cities: Skylines, there were a number of games like Cities XL, City Life, Cities in Motion ... were born and tried to win the market with SimCity, but after Cities: Skylines, every new construction game launched. They all change their way of playing in some way.
   Think about it, after Cities: Skylines, we have a series of games that combine building with survival like Frostpunk, Surviving Mars, Banished, Surviving the Aftermath, etc., but there is no pure city building game. The reason for this is easy to understand: Colossal Order has created a game that has everything a gamer needs in a city-building game, from a complex multi-layered traffic simulation system, to maps. Beautiful graphics, extreme mod support, large maps, and allows gamers to play offline.
In short, it has everything that SimCity does and cannot have as an online game.
   You may think of Anno or Tropico, but the author does not think they are rivals of SimCity or Cities: Skylines. These series of games have been around for a long time and have never been a pure city-building game like SimCity before or Cities: Skylines later. Anno focuses on building a high-performance supply chain of materials and finished products, while Tropico is a construction game with a lot of strategy elements.
   Even more amazing is that Cities: Skylines does not rest on victory. Colossal Order is constantly adding new content to the game in the form of very cheap download packages. The game's support for Steam Workshop also gives it an endless stream of new content. Just yesterday (Sunday May 23, 2021) a content pack containing 16 new buildings was released on Steam by BadPeanut, a famous modder in the Cities: Skylines community. And BadPeanut is just one of several thousand modders that have contributed tens of thousands of different pieces of content to the game's Workshop!