Surgeon Simulator 2 is even less involved in surgery than its predecessor. It’s also a much better game.

I can’t stress this enough:

 Surgeon Simulator 2 is not a surgical game. The first game is goofy and bizarre —you’re expected to navigate a stressful night of open-heart surgery with a series of clumsy keystrokes and clicks —but even at its ridiculous height, the anonymous doctor still breaks the ribs and replaces the lower liver that is said to be the trick of a medical organization. However, in the next section, you will encounter similar challenges in completely different contexts. It completely erases the basic pitch of Surgeon Simulator and instead filters the franchise through the prism of crazy physics games like Goat Simulator and Octodad.

Maybe your patient needs a new liver, but that life can only be found by negotiating a rudimentary Mario-style jumping puzzle. Or he needs a new leg, and first you have to pull his old leg with his empty hand and put it on the scanner, which, in in no explanation, will only unlock its corresponding door when it appears in human flesh, just as the hospital is owned and run. by Sander Cohen. You may be having deep surgery in an abandoned corridor, while the internal communications system informs you of a vast conspiracy that is creating all the identical bodies you are operating on.

At each turn, Bossa Studios adds the mechanism of Simulated Surgery, deepening the challenges and colors on the sidelines until it resembles an authentic, honest video game-like divine. The meme is gone.

The first thing you’ll notice after controlling Surgeon Simulator 2 is that your character is no longer fastened to the ground. They can run, jump, and crouch to get through the vents. The first game mapped the movement of your hands down the tendon, but here some of that ruthless ability has been scaled back. Left-click closes your grip, right-click lets you rotate your wrist, and shift keys pull your elbow back and back. Surgeon Simulator 2 is still a difficult game to manage, but it’s not quite as eager to throw you into the wolves as the original.

There is something very similar to the improved PhD of Portal Simulator 2. To win each level, you need to replace part of the patient’s body. It is possible that they have a bad kidney or a defective intestinal set, or in some cases, need a full head transplant. After identifying the diseases, the doctor will go hunting for scavengers to find the body parts they need. The actual surgical mechanism – trying to cut a heart without ruining everything – is not really a problem. Instead, the superior Surgeon Simulator 2 experience occurs when you know you need a new left arm, but don’t know where to find it.

Those puzzles are usually well designed. In one case, I found myself on the third floor of the hospital, pulling a lever that caused a large volume of extra legs to fall to the operating floor with a large array of horrors. Once you’ve got your ingredients, all you need is a steady hand.

Much of your experience in Surgeon Simulator 2 will likely be devoted to its story mode, which spans 11 missions and follows a hilarious, well-acted mystery that lays some foundations of Bossa Studio’s new expanding universe. The player is a rookie in a shabby, mysterious “surgical training school” that aims to democratize the art of operation from the elite of private schools making money. The school’s origins become increasingly complicated as the story is told as a System Shock-style radio play, through hand-to-hand voices through internal communications. There are not a ton of meat on these bones, but if nothing else, the story will make you consider if the right to perform surgery, no matter who you are, must be an uneditable natural rule.

The campaign can be completed by your solitary, but at every turn, Surgeon Simulator 2 is particularly encouraged to take advantage of co-op abilities of up to four players — to the point that players are arranged into a matchmaking-friendly, public group when uploading a mission. I’ve never taken advantage of that option — this isn’t the kind of game you want to play with randoms — but I’ve completed about half the level with a friend. The addition of a colleague doctor has just everything. It’s great to have someone hold a new belly as soon as I take the old one out, you know?

But as always with Surgeon Simulator, those will be the calamity that I remember the most; painful sensations of an amputated wound are best experienced with friends.

That said, I’m a little disappointed that there’s no major task of Surgeon Simulator 2 that makes full use of the mechanical potential of its network. The levels don’t increase in complexity as you add more players and I think Bossa has left some of its more bizarre Portal 2 puzzle opportunities on the table. Give me a level where I’m trapped in a room full of water, while my only chance of rescue lies in one of my doofus friends who needs a timely kidney replacement! It seems bossa has given much of those responsibilities to its powerful level creator, where anyone can create their own Clock Surgery Simulator structures. There, at least, someone can create a level that absolutely requires a group of four people.

There’s nothing better than showing how far Surgeon Simulator has come from its original earlier earlier than user-generated material. At the first custom level I booted, I was given a brief guide on how to fix game bugs and let my doctor fly. In the second part, I explained the first action of Raiders of the Lost Ark.

That’s only a fraction of what’s possible. Build a weird game and you’ll reap the rewards of an exotic community.

All of this makes me wonder if the name Surgeon Simulator is necessary to attach to this game. Bossa may have completely eliminated the blood transfusion and gastric pumping and created a smart, ridiculous puzzle game that doesn’t work at all. But again, the word “Simulator” is part of the joke. It’s just never been more fun now.